5/26/2023 0 Comments Pale moon mtg6 damage only be the interaction of 2 cards. Auto (V/R): When this Unit's attack hits, and you have a Pale Moon Vanguard, you may Soul Charge (1).Īs we add more cards to our Soul Circus our plays become much harder to stop, bigger and amazing.Īre you ready to be Dazzled? The Pale Moon Circus is in town.This is a very good card for a variety of purposes. With a Power of 9000, you can over-run most Grade 2's, un-boosted. In this stage of the game most Grade 1's have a Offensive Power of at least 6000. That'll allow you to either force your opponent to use a shield of at least 10k or let the attack go though in most cases. Having the ability to Soul Charge (1) off every successful attack makes a psychological effect where the opponent will be entitled to block it's strong power. If they do they have much less cards to block your more important monsters such as Nightmare Doll, Alice or Mirror Demon. ![]() The ability to intercept is of course very nice. Making sure even if they pull a trigger, the attack probably won't go though. In conclusion, for Swap Builds this is a good card in general. It's power dwindles when your engine is already set-up and your faced with better options like attacking with Nightmare Doll, Alice's but for this card who sets up your engine and makes things easier for you there's little reason not to run this at a high number in Swap Builds because it's one of your best Grade 2 options.
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